economy · v1.0
Economy — Payout per Hour
What is the payout per hour of this activity, net of fees?
Published protocol — results that use it must reference protocol_id + protocol_version. Old results stay bound to the version they were tested under.
Method steps
1. Start with same prerequisites (rank, unlocks). 2. Run activity for 60 min with optimal route. 3. Record gross, fees, random variance. 4. Repeat 5 times, compute mean + std. 5. Report dollars_per_hour with uncertainty.
Equipment
Stock vehicle / controller vs KBM as stated; frame-counted video.
Controls
Duration, difficulty, route, fees, prerequisites, platform economy tuning.
Variables
Activity/route.
Environment
Solo, normal difficulty, no event bonuses.
Sample size
5 × 60-min runs
Limitations
Random variance and event bonuses not included; measured on stated GameVersion/platform only.
Retest policy
Retest within 7 days of economy/payout patch.
No fabricated values
This page shows method only. Measured numbers live in Lab results and are bound to
TestRun + Measurement + GameVersion + Platform. When no shipping-build measurement exists, population is BLOCKED_EXTERNAL.Version history: protocol changes create a new row (new version), not an in-place edit. See test_protocols.version.