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Independent, unofficial fan resource. Not affiliated with Rockstar Games or Take-Two Interactive. GTA VI content is used descriptively.

Methodology

Public, versioned methods. Every result shows protocol + platform + GameVersion + date + uncertainty — or it doesn’t ship.

No fabricated shipping values. When real measurements are absent, we show method only and report population as BLOCKED_EXTERNAL.

Vehicle
Top speed, acceleration, braking, handling — two-way mean, 10 runs, flat road.
How fast is this vehicle, really?
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Police
Recognition, witnesses, wanted behavior, search duration, escalation.
How does the wanted system behave?
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NPC / World
Density, persistence, reactions — controlled observation windows.
How does the world simulate?
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Economy
Payout per hour, costs, efficiency — with fees and variance noted.
What pays best per hour?
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Performance
FPS, frame time, mode comparisons per platform/GPU.
How does it perform?
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Patch Retest
Retest policy: critical families within 7 days, others within 14 days of a new GameVersion.
What changed in this patch?
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Retest hook for M13
Every Result is version-pinned. A new GameVersion creates a new Result row; VersionChange diffs the two (absolute + percent). Patch diff pages are generated from VersionChange, not by diffing copy. See computePatchDiff in src/lib/testing.ts.