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Independent, unofficial fan resource. Not affiliated with Rockstar Games or Take-Two Interactive. GTA VI content is used descriptively.

performance · v1.0

Performance — FPS & Frame Time

What is the frame-rate and stability of this platform/mode?

Published protocol — results that use it must reference protocol_id + protocol_version. Old results stay bound to the version they were tested under.

Method steps

1. Fix platform, resolution, graphics mode, VRR, capture method. 2. Run 5-min scene (city drive). 3. Capture via hardware, count frames, compute fps/frame time. 4. Report mean, 1% low, drops.

Equipment
Stock vehicle / controller vs KBM as stated; frame-counted video.
Controls
Platform, mode, resolution, VRR, thermal state, capture.
Variables
Graphics mode.
Environment
City loop, noon, medium traffic, performance mode.
Sample size
3 × 5-min captures
Limitations
Single scene, single thermal state; not full-game coverage.
Retest policy
Retest within 14 days of performance patch or driver update.
No fabricated values
This page shows method only. Measured numbers live in Lab results and are bound to TestRun + Measurement + GameVersion + Platform. When no shipping-build measurement exists, population is BLOCKED_EXTERNAL.

Version history: protocol changes create a new row (new version), not an in-place edit. See test_protocols.version.

Lab hub → · All methods